Sometimes I sit back and think how much FPS games changed since the CS 1.6 era. Back then, there weren’t so many abilities or classes — it was just your aim and your timing. Now, every shooter seems to have some kind of operator or special move. I kinda miss when things were more straightforward, even if it made some stuff repetitive. Did anyone else notice these changes?
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The evolution of FPS game mechanics from CS 1.6 to now
Submitted by Elsh at 25-05-2025, 01:49 AM
The evolution of FPS game mechanics from CS 1.6 to now
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The evolution of FPS game mechanics from CS 1.6 to now - by Elsh - 25-05-2025, 01:49 AM
RE: The evolution of FPS game mechanics from CS 1.6 to now - by Fonelitha - 30-05-2025, 11:36 AM
RE: The evolution of FPS game mechanics from CS 1.6 to now - by Fyorgen - 30-05-2025, 05:08 PM
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